Well, over 484 games later (not counting those prior to the Ruined-D testing), we are finally bringing this to a close…
The credits first:
Special thanks to my fellow slider lunatics in this endeavor (the brain trust):
PackerFan65 & Roadman - Fantastic working with you guys, it's been a privilage gentlemen! :thumbup:
A big thank you goes out to all the testers who helped along the way – we couldn’t have done this without you! :notworthy:
BLUNT31870
BudsBalkan
cmp66
DarthPaul
dbarela
For Huskers
Gert
jbmagic
Lucas718
Mardagg
MikesViks
Motar Mason
Ninjoid
pil
ron79
Sarka196
sm27
stagemn
VisioN
Props as well, for info and behind the scene discussion, goes to:
UK_FAN
JagFan
Gatherman
stagemn
cmp66
…as well as to ruinednation, who’s initial ideas got us started.
Finally, kudos goes to btmlltt for creating the MadSlide program for us – it has saved us a ton of work!!! Thank you.
The settings:
All-Pro
12 min Accel clock
Penalties - all @ 99
SubOUT/IN 80/90
Ruined-D v.10 sliders:
CODE
Skill Level: All Pro
Quarter Length: 12 minute(s)
Slider Human CPU
QB Accuracy 33 33
Pass Blocking 0 0
Receiver Catching 70 70
Running Ability 83 83
Offensive line Run Blocking 85 85
Defensive Awareness 46 46
Defensive line Knockdowns 0 0
Interceptions 26 26
Defensive Break Blocks 14 14
Tackling 5 5
Fieldgoal Length 47 47
Fieldgoal Accuracy 38 38
Punt Length 90 90
Punt Accuracy 70 70
Kickoff Length 80 80
The 48 game averages (all NFL teams factored in 3 times):
[You must be registered and logged in to see this image.]
Additionals:
Average Yards per Completion: 11.6 [sim=10.5]
*********************************************************
Well, I think this is pretty much as good as we can get it, given the limitations/tendencies of EA's game engine.
**Recommendations:
Int% - this is the number that is off the most (likely a result of an increase in BB). I would suggest that people lower the INT slider by 1 or 2 points to 25 or 24. It's hard to know when/if you are at a threshold setting (eg. a 1pt change suddenly greatly impacts the results (as TACK did previously at 6 vs. 5)), but I don't think this modification will wreck things (and should improve this % a bit).
FGAcc - I am personally going to leave it alone (as I can live with the FG%), but a person may want to try it one point lower (37).
Sacks - not too far off here (I can live with the average, hope you can too). Caution if you attempt to increase it by raising BB - this will impact the YPC (which is fantastic as it is) and likely influence interceptions as well.
***Finally, it is unknown whether this set will be suitable for actually coaching your team (I know I will be using the v.10 for all the games that I watch during the season). It may or may not need adjustment when you go to call your games(?).
For reference - where this all began:
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
Ruined-D in Coach mode - reference here: [You must be registered and logged in to see this link.]
The credits first:
Special thanks to my fellow slider lunatics in this endeavor (the brain trust):
PackerFan65 & Roadman - Fantastic working with you guys, it's been a privilage gentlemen! :thumbup:
A big thank you goes out to all the testers who helped along the way – we couldn’t have done this without you! :notworthy:
BLUNT31870
BudsBalkan
cmp66
DarthPaul
dbarela
For Huskers
Gert
jbmagic
Lucas718
Mardagg
MikesViks
Motar Mason
Ninjoid
pil
ron79
Sarka196
sm27
stagemn
VisioN
Props as well, for info and behind the scene discussion, goes to:
UK_FAN
JagFan
Gatherman
stagemn
cmp66
…as well as to ruinednation, who’s initial ideas got us started.
Finally, kudos goes to btmlltt for creating the MadSlide program for us – it has saved us a ton of work!!! Thank you.
The settings:
All-Pro
12 min Accel clock
Penalties - all @ 99
SubOUT/IN 80/90
Ruined-D v.10 sliders:
CODE
Skill Level: All Pro
Quarter Length: 12 minute(s)
Slider Human CPU
QB Accuracy 33 33
Pass Blocking 0 0
Receiver Catching 70 70
Running Ability 83 83
Offensive line Run Blocking 85 85
Defensive Awareness 46 46
Defensive line Knockdowns 0 0
Interceptions 26 26
Defensive Break Blocks 14 14
Tackling 5 5
Fieldgoal Length 47 47
Fieldgoal Accuracy 38 38
Punt Length 90 90
Punt Accuracy 70 70
Kickoff Length 80 80
The 48 game averages (all NFL teams factored in 3 times):
[You must be registered and logged in to see this image.]
Additionals:
Average Yards per Completion: 11.6 [sim=10.5]
*********************************************************
Well, I think this is pretty much as good as we can get it, given the limitations/tendencies of EA's game engine.
**Recommendations:
Int% - this is the number that is off the most (likely a result of an increase in BB). I would suggest that people lower the INT slider by 1 or 2 points to 25 or 24. It's hard to know when/if you are at a threshold setting (eg. a 1pt change suddenly greatly impacts the results (as TACK did previously at 6 vs. 5)), but I don't think this modification will wreck things (and should improve this % a bit).
FGAcc - I am personally going to leave it alone (as I can live with the FG%), but a person may want to try it one point lower (37).
Sacks - not too far off here (I can live with the average, hope you can too). Caution if you attempt to increase it by raising BB - this will impact the YPC (which is fantastic as it is) and likely influence interceptions as well.
***Finally, it is unknown whether this set will be suitable for actually coaching your team (I know I will be using the v.10 for all the games that I watch during the season). It may or may not need adjustment when you go to call your games(?).
For reference - where this all began:
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
Ruined-D in Coach mode - reference here: [You must be registered and logged in to see this link.]

