I was actually able to recover my second last set (the one before final) for 2006, but instead of posting this, I will post a brand new set that I developed that changes the dynamics of the game (verses previous sets) that I am quite happy with.
This set replicates the sim engine averages of the '06 sim engine pretty closely. However, you will not see a 60% or thereabout completion % average, and instead, will see a 54% average. The focus was on replicating the QB Rating of the sim engine in the long term (which averages a QB Rating of 78) - and pass yardage and TD to interception ratios play a far bigger role in this rating. So, what you will get is passing yardage that is very comparable to the sim engine as well as QB Ratings and scoring. Also note, you will not be averaging a 4.0 yards per carry rushing. Instead, it will average YPC's around the 3.7-3.8 mark (which is quite close to the sim engine average as well).
Note: This set works best in franchise if an editor is used to adjust coaching tendencies for sim engine games to increase passing by +7 (reverting back to default for played/coached games).
Here is the set:
Skill Level: All Pro
Quarter Length: 12 minute(s) - accelerated clock, of course.
Slider Human CPU
QB Accuracy 55 55
Pass Blocking 28 28
Receiver Catching 72 72
Running Ability 76 76
Offensive line Run Blocking 39 39
Defensive Awareness 40 40
Defensive line Knockdowns 13 13
Interceptions 10 10
Defensive Break Blocks 2 2
Tackling 38 38
Fieldgoal Length 45 45
Fieldgoal Accuracy 20 20
Punt Length 99 99
Punt Accuracy 80 80
Kickoff Length 69 69
Happy Gaming!
This set replicates the sim engine averages of the '06 sim engine pretty closely. However, you will not see a 60% or thereabout completion % average, and instead, will see a 54% average. The focus was on replicating the QB Rating of the sim engine in the long term (which averages a QB Rating of 78) - and pass yardage and TD to interception ratios play a far bigger role in this rating. So, what you will get is passing yardage that is very comparable to the sim engine as well as QB Ratings and scoring. Also note, you will not be averaging a 4.0 yards per carry rushing. Instead, it will average YPC's around the 3.7-3.8 mark (which is quite close to the sim engine average as well).
Note: This set works best in franchise if an editor is used to adjust coaching tendencies for sim engine games to increase passing by +7 (reverting back to default for played/coached games).
Here is the set:
Skill Level: All Pro
Quarter Length: 12 minute(s) - accelerated clock, of course.
Slider Human CPU
QB Accuracy 55 55
Pass Blocking 28 28
Receiver Catching 72 72
Running Ability 76 76
Offensive line Run Blocking 39 39
Defensive Awareness 40 40
Defensive line Knockdowns 13 13
Interceptions 10 10
Defensive Break Blocks 2 2
Tackling 38 38
Fieldgoal Length 45 45
Fieldgoal Accuracy 20 20
Punt Length 99 99
Punt Accuracy 80 80
Kickoff Length 69 69
Happy Gaming!



